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codeapalooza:challenge_5

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codeapalooza:challenge_5 [2010/12/10 15:40]
jason
codeapalooza:challenge_5 [2010/12/10 15:43] (current)
jason
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 This is a path finding algorithm challenge. The success of your efforts will be based upon how fast your algorithm can discover the quickest path. This is a path finding algorithm challenge. The success of your efforts will be based upon how fast your algorithm can discover the quickest path.
  
-The terrain map will be a 2d array measuring 256x256. For testing, we will all be given the same 3 .bmp files representing the terrain. Each bitmap will measure 256x256 pixels in dimensions with white being marked as valid and black being marked as a "wall" or invalid.+The terrain map will be a 2d array measuring 256x256. For testing, we will all be given the same 3 .bmp files (below) representing the terrain. Each bitmap will measure 256x256 pixels in dimensions with white being marked as valid and black being marked as a "wall" or invalid.
  
 When we test our solutions, new .bmp's will be generated to do our benchmarking. When we test our solutions, new .bmp's will be generated to do our benchmarking.
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   * Your character being 2x2 pixels in dimension. It can only go through path ways that are at least 2 pixels wide. This applies to both animated characters (if any) and the general algorithm itself.   * Your character being 2x2 pixels in dimension. It can only go through path ways that are at least 2 pixels wide. This applies to both animated characters (if any) and the general algorithm itself.
  
 +{{:codeapalooza:maze.bmp|}} 
 +{{:codeapalooza:random.bmp|}} 
 +{{:codeapalooza:text.bmp|}}
  
codeapalooza/challenge_5.1291995644.txt.gz · Last modified: 2010/12/10 15:40 by jason